Journal 8
I had to fiddle with a few different options to get the bullets from weapons to not knock the enemies out of the way. In the end, change the physics of the enemies helped. I change them so that objects would be able to move through them. Now when a bullets hits and enemies either 1, 2, or .5 health points are taken away from the enemy's health points (which start at 5). Unfortunately this created another problem. When the enemies hit the character, the character's health points should decrease by 10. This was working until I changed the physics involved with the enemies. To fix this problem I created a large wall behind the character that can be programmed to pick up on enemies hitting it in ways the character could not.