I have been taking time to get a better grasp of OpenGL and Ogre3D recently. After a bit of work I now have a workflow for transferring models into Ogre3D (which was being rather troublesome due to it using .MESH as a way of storing files.
The next step was working on getting sound into Ogre3D applications. Ogre3D is only a graphics engine and does not include any method for importing sounds into a 3D environment. I had many difficulties with getting OpenAL working which pushed me forward into finding the FMOD library. Using FMOD I am now able to position sound within the 3D environment so that moving within the space changes the panning, volume, etc. of the sounds. This knowledge will be used for our research in dichotic listening as a means of movement within a 3 three dimensional environment.