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Last year, Professor Interrante's DREU students Amelia and Ramya created a box search task for participants to complete, in order to study the use of a wheelchair as an effective substitute for walking in a virtual environment. This year, after reading relevant studies--all of which say that walking will always be far superior to any substitute--we decided to explore potential benefits of using a wheelchair that walking cannot offer. For example, if a person is in a wheelchair, the experimenter has the ability to change the way they are moving without the person being overtly notified. Our study will focus on exploring how much we can affect a person's movement before they become distractingly aware that what they are seeing visually is not what is happening to them physically. This is called "redirection".

Experiment One:

Our first experiment is another box search task. It is the same task used in last year's experiment, where there are sixteen boxes in a room and eight are hidden targets (the rest are decoys). As soon as you find a hidden object, it will become another decoy. This requires you to remember where in the room you have already been. There are four states of movement as you go through the experiment:

1.TRANSLATION AND ROTATION: In this state, the wheelchair joystick controls exactly what you see and exactly how you move.

2. VISUAL ONLY: In this state, the wheelchair joystick controls exactly what you see but you do not move at all.

3. ROTATION ONLY: In this state, the wheelchair joystick controls exactly what you see but you only move rotationally.

4. PARTIAL TRANSLATION AND ROTATION: In this state, the wheelchair joystick controls exactly what you see, and you move exactly half of what you see.

You can read about the initial results from this experiment here.

Experiment Two:

This experiment is more directly about automatic spatial updating. There is both a virtual and physical set up of nine pillars, each with a familiar object: an alarm clock, a framed photo, a milk carton, a rubik's cube, a pikachu stuffed animal, a beer bottle, a stack of books, a soap dispenser, and a bowling pin. The participants will be asked to point at these objects with their eyes closed as they are rotated around the room. Sometimes they will be moved physically and sometimes they will only imagine they are moving. During the imagination states, we will also sometimes add mechanical clicks or jerks to help them trick themselves. This can help us measure how important real movement is for spatial updating.



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