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Overall Research Project Description and Goals
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General Motivation:
Educational Robots, such as the ones mentioned throughout this project, can help researchers and students get a jump-start into the vast field of Robotics and Artificial Intelligence.
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Mentor's Objective:
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Preparation for RoboCupJunior eLeague demo (May 26 - June 25)
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Learn basics of Player/Stage
using Prof. Parsons' AI class projects
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Create bitmaps of soccer field for Player/Stage (Robot Simulation Environment)
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Use Player/Stage to simulate a soccer game
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Develop simple behavior for soccer-playing robots (two teams of 3)
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Develop simple behavior for soccer-playing robots (two teams of 3)
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Include multiple robots (6) in Player/Stage for soccer game simulation
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Model a soccer ball in Player/Stage
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Create a model of Scribbler robot
(instead of Pioneer) in Player/Stage
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Integrate camera with Player/Stage (using Mezzanine)
(work with John Cummins on this)
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Travel to RoboCup 2009
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Bridges High School Workshop (July 7-16)
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Learn RoboLab by following labs from "Exploring Robotics (CC 30.03)" course
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Help plan robotics sessions (June 16-25)
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Learn RoboLite interface to Surveyor and Scribbler robots
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Urban Search and Rescue (USAR) Robotics (after July 16)
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Dismantle USAR confined-space arena
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Create bitmap of each level of the confined-space arena and bring into Player/Stage
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Create driver(s) for Surveyor SRV-1 and Scribbler robots in Player/Stage
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After July 16
Develop plans for your own research projects using what you have learned about robotics, Player/Stage and
where your interests take you!
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Write a Graphical User Interface to control a Surveyor (or any other Player/Stage-capable robot)
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