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Carlos Jaramillo's
Distributed Research Experience as Undergraduate (Summer 2009)

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  • Overall Research Project Description and Goals
    • General Motivation:
      • Educational Robots, such as the ones mentioned throughout this project, can help researchers and students get a jump-start into the vast field of Robotics and Artificial Intelligence.
    • Mentor's Objective:
    • Preparation for RoboCupJunior eLeague demo (May 26 - June 25)
      • Learn basics of Player/Stage using Prof. Parsons' AI class projects
      • Create bitmaps of soccer field for Player/Stage (Robot Simulation Environment)
      • Use Player/Stage to simulate a soccer game
        • Develop simple behavior for soccer-playing robots (two teams of 3)
        • Develop simple behavior for soccer-playing robots (two teams of 3)
        • Include multiple robots (6) in Player/Stage for soccer game simulation
        • Model a soccer ball in Player/Stage
      • Create a model of Scribbler robot (instead of Pioneer) in Player/Stage
      • Integrate camera with Player/Stage (using Mezzanine)
            (work with John Cummins on this)
      • Travel to RoboCup 2009
    • Bridges High School Workshop (July 7-16)
      • Learn RoboLab by following labs from "Exploring Robotics (CC 30.03)" course
      • Help plan robotics sessions (June 16-25)
      • Learn RoboLite interface to Surveyor and Scribbler robots
    • Urban Search and Rescue (USAR) Robotics (after July 16)
      • Dismantle USAR confined-space arena
      • Create bitmap of each level of the confined-space arena and bring into Player/Stage
      • Create driver(s) for Surveyor SRV-1 and Scribbler robots in Player/Stage
    • After July 16
      • Develop plans for your own research projects using what you have learned about robotics, Player/Stage and where your interests take you!
      • Write a Graphical User Interface to control a Surveyor (or any other Player/Stage-capable robot)