Week Five 7/2-7/6

This week I was able to finish up almost all of the game pieces and logic. I have all of the options that one can choose on their turn implemented, and the game formatted so that we can see everything in the game at a time. The biggest challenge for me this week were implementing the hint tokens so that they were incremented and decremented when the correct actions were performed. After working with Markus for a few days, we figured out how to implement them, and I learned a lot about how Unity works on a more intuitive level.

My next step is to implement a turn structure that allows a player to make a choice for their turn, and then has the computer randomly select a move for it’s turn – which will complete the basic game structure so that Markus can implement the AI in place of the randomly selected move.

Having the game implemented almost in entirety is a huge step, because we can add the AI and the Eye Tracker to the Unity project now. We were actually able to connect Unity with the Eye Tracker on my work computer today, so that next week we can integrate it into the project right away.

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