Our goal for the third week is to make a kid friendly level.
Scene 1: Character in front of 3 doors. Child can choose a door – which leads to a different game. Character animates by moving sequentially in front of the doors one-at-a-time. When child chooses door, character moves in front of selected door.
Scene 2. Maze Game. Child must navigate maze to collect all objects. There are 4 buttons on the bottom of the screen to allow the child to navigate.When character crosses an object - automatically collects. Score based on time to get out of maze + number of objects collected. Character in bottom corner animates to root the child on.
Scene 3. Navigation Game. Navigate through the world to collect objects
(This is equivalent to the maze - but has a 3-Dish world - a simpler version of your current game). Would still have buttons on the bottom of the screen that allows the child to interact with the world - left, right, jump, throw (?). Think of Sonic-type of games.
Scene 4. Last Game. Maybe something with an educational twist? Math-based?
Scene 1: Character in front of 3 doors. Child can choose a door – which leads to a different game. Character animates by moving sequentially in front of the doors one-at-a-time. When child chooses door, character moves in front of selected door.
Scene 2. Maze Game. Child must navigate maze to collect all objects. There are 4 buttons on the bottom of the screen to allow the child to navigate.When character crosses an object - automatically collects. Score based on time to get out of maze + number of objects collected. Character in bottom corner animates to root the child on.
Scene 3. Navigation Game. Navigate through the world to collect objects
(This is equivalent to the maze - but has a 3-Dish world - a simpler version of your current game). Would still have buttons on the bottom of the screen that allows the child to interact with the world - left, right, jump, throw (?). Think of Sonic-type of games.
Scene 4. Last Game. Maybe something with an educational twist? Math-based?