Crowd Simulation and Collision Avoidance
Currently, I am doing research in crowd simulation and collision avoidance using the Unity3d Engine.
The first step of our project is to get cubes/spheres moving to random goals on a plane using Unity3d.
The second step of our project is to implement a formula for collision avoidance to have the cubes/spheres avoiding each other whilst still moving towards their goal.
The third step of our project is fine tuning and optimizing our formula so that it has a natural avoidance that is similar to what actual humans will do.
The next step of our project will most likely be putting human models in Unity3d and having them move around using the avoidance formula that we have developed.
Eventually, our goal is to have human models moving around in Unity3d and using natural collision avoidance.