I was involved in a research program entitled Distributed Research Experiences
for Undergraduates(DREU). I worked with my mentor Dr. Chery Seals on
Human Computer Interaction. Dr. Seals is a professor at Auburn University
at the Samuel Ginn College of Engineering in the Computer Science and Software
Engineering Department. Some of her research experience includes educational
gaming and Human Computer Interaction.
Human Computer Interaction is the relationship and study between humans and
computers. Our main focus was on educational gaming. The interaction occurs on
the user interface. The SMART Table is a multi touch, multi user platform that can
track and identify numerous objects simultaneously when placed on top of its surface.
The SMART Table Users interacting on the SMART Table
The goal was to use the SMART Table to study Human Computer Interaction and
incorporate it educational gaming. Me and my partner focused on early education.
We used early elementary students as our targeted audience and concentrated solely
on their mathematical skill and development. Since technology is advancing at such a
fast rate, we want include more technology in the classroom to stem away from the teacher
centered classrooms and get the students more involved in the lesson. Technology is being
used in a lot of middle schools and more than half of high schools, so why not get students
more involved and comfortable at a young age? The SMART Table is not the first multi touch,
multi user interface but it is the first to be used for educational purposes. Computers are already
in the classrooms so it's time to take it up a level. In order to develop this design, we had to study
the fields of Human Computer Interaction and virtual environments. We then moved onto the SMART
Table and studied its architecture, history and initial purpose. The SMART Table was implemented in
C#. Since that was a new language for us, we also had to study and learn that language as well. Our
final stages were to implement and test our application.