Abstract

This paper presents a new way to animate non-humanoid characters using human motion capture data. We wanted to develop a plugin that would be able to take streaming motion capture data and accurately map the movements to a non-humanoid character. With a Maya plugin and marker positions from a human motion capture system being streamed into Maya in real time, we are able to produce a system that animates characters of all shapes and sizes with the use of different deformers. Throughout the project, we demonstrate how effective and useful this concept can be by using a wide variety of characters such as a simple blob character, Cousin It from The Aadams Family, Totoro from My Neighbor Totoro, Gumby, and a spider.


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