This week I’ve continued to work on the mask scene for Professor Duesing.  After practicing with basic forms and simple key framed scenes I was finally successful in moving on to working with more complex forms.  I took one of the final models that was made by Bum, and began applying the CLOTH constraints to the actual character.  The process was slightly different due to the fact that I was no longer starting from scratch.  As a result, I had to tweak a few of the parameters in order to achieve the same effects that I had with the more simplistic studies.  By the end of the week I ended up having a piece of cloth, in the shape of the character Pseudo, being ripped off by an invisible (at the moment) force to expose the underlying character’s face.  In addition to my continual work in Maya, I also helped with a few captures in the lab this week.  Both were for one of the Master’s students who works in the graphics lab.  The first capture she needed for her research was quite simple and only required a few jumps and runs.  The second capture was slightly more intricate and had me and another intern building “mazes” for Justin to walk through.  I believe her research may have something to do with how a character reacts to different obstacles that are presented before them; so as a result, Justin was walking around walls and jumping across “water.”  It was an interesting capture and quite amusing to watch- which made Friday go by even faster.