June 21, 2004

Direct-manipulation gaming/ learning/ gender: References

1. Carroll, John M. Minimalism Beyond the Nurenberg Funnel. Cambridge, MA:
The MIT Press, 1998.

2. Terrell, Ivanna S. Women: The Minorities of the Video Game World. (not yet
published)

3. Garner Ray, Sheri. Gender Inclusive Game Design: Expanding the Market.
Hingham, Massachusetts: Charles River Media, Inc., 2004.

4. Morris, D. & Hartas, L. Game Art: The Graphic Art of Computer Games. New
York: Watson-Guptill Publications, 2003.

5. Salen, K. & Zimmerman, E. Rules of Play: Game Design Fundamentals.
Cambridge, Massachusetts, The MIT Press, 2004.

6. Ko, Andrew J.; Myers, Brad A.: Development and Evaluation of a Model of Programming Errors, 2003 IEEE

7. Rosson, Mary Beth; Carroll, John M.: Smalltalk Scaffolding: A Case Study of Minimalist Instruction, 1990 CHI '90 Proceedings ACM

8. Carroll, John M.; Rosson, Mary Beth: Paradox of the Active User
Interfacing Thought: Cognitive Aspects of Human-Computer Interaction
Cambridge, MA, MIT Press pp.80-111

9. Rader, Cyndi; Brand, Cathy; Lewis, Clayton: Degrees of Comprehension: Children's Understanding of a Visual Programming Environment
CHI '97 Proceedings ACM

10. Rosson, Mary Beth; Carroll, John M.; Sweeney Christine: A View Matcher for Reusing Smalltalk Classes 1991 ACM

11. Rosson, Mary Beth; Carroll John M.: The Reuse of Uses in Smalltalk Programming
ACM Tranactions on Computer-Human Interaction, Vol. 3, No. 3, September 1996, Pages 219-253

12. Rosson, Mary Beth; Carroll John: Scaffolded Examples for Learning Object-Oriented Design Communications of the ACM: April 1996 Vol.39 No. 4

13. Moskal, Barb; Lurie Deborah; Cooper, Stephen: Evaluating the Effectiveness of a New Instructional Approach, 2000 ACM

14. Gorriz, Cecilia, M.; Medina, Claudia: Engaging Girls with Computers through Software Games, Communications of the ACM January 2000/Vol.43 No.1