00001 #ifndef TEXTURE_H_ 00002 #define TEXTURE_H_ 00003 00004 00005 class Texture { 00006 public: 00007 00008 Texture(); 00009 Texture(double i[], int num); 00010 ~Texture(); 00011 00012 private: 00013 int num_text; 00014 double *v; 00015 00016 }; 00017 00018 #endif