Final Report
~.~.~THE MAYAN PROJECT~.~.~
My research this summer dealt mainly with animation. The goal for me was to
learn about animation by working on a current project that aims at creating a
virtual walk-through of an ancient Mayan temple. My research involved creating
animations of people and placing them as entourage in the
walk-through. As the weeks went by I was assigned a second second smaller project. I was to create the background scenery for the walkthrough.
To summarize my work I divided it up as follows:
A figure design and animation software. Throughout my project I worked mainly
with this program and I used it to design and animate humans.
Poser was my introduction to animation. By using it I learned about the general
concepts of keyframing, timing and lighting in animation. I also learned about
the typical challenges and difficulties that animators face. One such challange
is creating a realistic human motion for a 3D object using certain control
dials of rotation, bending and translation. This was very difficult because in order to design the motions, I had to position
each body part in the different frames manually. There was no outline
or guide as to how a motion can be created. Therefore I relied on my basic
understanding of human motion. However, since I had no sense of timing or
speed, the result was that my animations seemed "artificial".
To solve this I used a method similar to that of Motion Capture. By
using a digital video camera and recording live action then viewing the main
frames of the movie, I was able to create a general outline of how the body
needs to be positioned in the different frames. This technique helped
tremendously with my keyframing.
A second difficulty was with clothing and trying to find appropriate clothes for the animated people. I worked on deforming the clothing items available in Poser's default library to suit my characters. Cloth deformation was hard and posed a problem because since the geometry of the clothes did not match that of the Poser figures, I had to go through all the keyframes and "tweak" the clothes using the control dials mentioned above trying to make the clothes appear to be attached to the figures and have them move accordingly as the figures did. However, when the deformation did not produce the desired results, I then referred to the Internet and downloaded some Poser clothing.
Maya's Paint Effects is a 2D and 3D paint program which I used to
create the background for the walk-through. The goal is to paint texture files
of trees, bushes, plants...etc., and these textures will then be put on polygons and used in a
second application, World Tool Kit , along with my animations.
Toward the end of the summer, the advisors were impressed with my work and the way I overcame the different obstacles, and so they asked me to come back during the Fall semester and continue the internship. So, my project during the Fall will be to continue working with the texture files and to finalize the animations.
Part of my research experience during this summer involved reading a number of research papers that relate to issues I have encountered during the research. I read a total of five papers, and I presented four of them to the Alpha One research group here at the University.
Finally, my research over the course of the summer has been a wonderful experience. Not only did I have the chance of working in the field of animation, but I was also able to meet a number of faculty members as well as graduate students. The best part of the summer research was the hands-on experience. By working on the animations and reading up on the research papers, I now have an idea of how research is conducted, specifically in the computer graphics field, and of the struggles and challenges researchers face. I believe that this summer experience has given me the knowledge and experience in computer graphics that no classroom atmosphere could.